I finally got my M1 MacBook Pro and now I can't debug on the simulator anymore because of this.
Crashes in OpenGL drawing
M1 MacBook
MacOS Monterey
I have another OpenGL app which works fine and the only significant difference is that the working app renders directly through GLKit while the one that crashes uses SceneKit in OpenGL mode.
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: